Version 1, März  2026

Projekt des


Circuit Lab
Martin-Luther-Universität Halle-Wittenberg

In Kooperation mit


Computerspielemuseum Berlin
Burg Giebichenstein-Kunsthochschule Halle Multimedia
VR Design

Impressum und Referenzen

Verantwortlich


nach § 55 Abs.2 RStV
Patrick Vonderau
c/o Martin-Luther-Universität Halle-Wittenberg
MMZ-Mitteldeutsches Multimediazentraum
Mansfelder Str. 56
06108 Halle/Saale
Tel. 0345/5523628
E-Mail: patrick.vonderau@medienkomm.uni-halle.de

Referenzen


Acland, Charles (Hg.) Residual Media. Minneapolis/London: University of Minnesota Press, 2007.

Collins, Karen (2016) Game Sound in the Mechanical Arcardes: An Audio Archaeology, Game Studies 16,1 (Oktober 2016), o.P., abrufbar unter: https://gamestudies.org/1601/articles/collins (zuletzt besucht am 19.9.2025).

Fickers, Andreas / Annie van den Oever (2022) Doing Experimental Media Archaeology. Vol. 1: Theory. Oldenbourg: De Gruyter.

Gazzard, Alison (2019) Re-playing Program Listings from 1980s British Computer Game Magazines, in: New Media Archaeologies. Hg. v. Ben Roberts und Marc Goodall. Amsterdam: Amsterdam University Press, 83-106.

Guins, Raiford (2015) Beyond the Bezel: Coin-Op Arcade Video Game Cabinets as Design History, Journal of Design History 28,4, 405-426.

Hertz, Garnet D. und Jussi Parikka (2011) Five Principles of Zombie Media. Beitrag zu einem Ausstellungskatalog, abrufbar unter http://conceptlab.com/writing/hertz-parikka-2011-defunct-refunct-catalogue.pdf (zuletzt besucht am 01.09.25).

Huhtamo, Erkki (2005) Slots of Fun, Slots of Trouble, in: Handbook of Computer Games Studies. Hg. v. Joost Raessens und Jeffrey Goldstein. Cambridge, Mass.: The MIT Press, o.P.

Huhtamo, Erkki/Jussi Parikka (2011) Media Archaeology: Approaches, Applications, and Implications. Hg. v. Erkki Huhtamo und Jussi Parikka. Berkeley: University of California Press.

Kocurek, Carly A. (2015) Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade. Minneapolis/London: University of Minnesota Press.

Lin, Holin/Chuen-Tsai Sun (2011) The Role of Onlookers in Arcade Gaming: Frame Analysis of Public Behaviours, Convergence: The International Journal for Research into New Media Technologies 17,2, Mai 2011, https://journals.sagepub.com/doi/10.1177/1354856510397111 (zuletzt besucht am 04.03.2026).

Mailland, Julien (2024) The Game that Never Ends: How Lawyers Shape the Videogame Industry. Cambridge/London: MIT Press.

Neitzel, Britta (2018) Andere Orte. Zum Heterotopischen von Spielhallen und Videogame Arcardes, in: Spielzeichen II. Raumspiele/Spielräume. Hg. v. Martin Hennig und Hans Krah. Glückstadt: vwh, 292–318.

Newman, Michael Z. (2017) Atari Age: The Emergence of Video Games in America. Cambridge/London: MIT Press.

Nolan, Kieran (2019) The Art, Aesthetics, and Materiality of the Arcade Videogame Interface. Unveröff. Diss., Trinity College Dublin, https://kierannolan.com/phdthesis/ (zuletzt besucht am 04.03.2026).

Parikka, Jussi (2012) What Is Media Archaeology? Cambridge: Polity Press.

Parisi, David (2016) Shocking Grasps: An Archaeology of Electroctactile Game Mechanics, Game Studies 16,1, October 2016, https://gamestudies.org/1601/articles/parisi (zuletzt besucht am 04.03.2026).

Pelletier-Gagnon, Jérémie (2024) Space and Play in Japanese Videogame Arcades. Abidon/New York: Routledge.

Rabinovitz, Lauren (2012) Electric Dreamland: Amusement Parks, Movies, and American Modernity. New York: Columbia University Press.

Skirrow, Gillian (1990) Hellivision: An Analysis of Video Games, in: The Media Reader. Hg. v. Manuel Alvarado und John O. Thompson. London: British Film Institute. 

Skolnik, Michael Ryan/Steven Conway (2017) Tusslers, Beatdowns, and Broters: A Sociohistorical Overview of Video Game Arcades and the Street Fighter Community, Games and Culture 14,7/8, August 2017, https://journals.sagepub.com/doi/abs/10.1177/1555412017727687 (zuletzt besucht am 04.03.2026). 

Smith, Sean (2024) Pinballers, Videoits, and the Arcade: Race, Segregation, and Leisure Space in Twentieth Century Los Angeles, IDEAH 4,3, 01.06.2024, https://doi.org/10.21428/f1f23564.478f211c (zuletzt besucht am 04.03.2026).

Turkle, Sherry (1980) Computers and the Human Spirit. New York: Simon & Schuster.

Van der Heijden, Tim/Aleksander Kolkowski (2023) Doing Experimental Media Archaeology Vol. 2: Practice. Oldenbourg: De Gruyter.
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